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Region-locking should stay in the past

Region locking (also known as “region lockout” or “region coding”) has always been an interesting (and annoying) concept to me. Where does it come from? Why do we have it? Is it still necessary? The origins of region locking actually come from the different types of technology we use in different regions of the world.…

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A Brief History of Nintendo

The Japanese company Nintendo is a little older than a lot of people expect. It was actually founded in 1889 under the name Nintendo Koppai, and produced playing cards called Hanafuda (which translates to ‘Flower Cards’). Hanafuda were substitutes for European playing cards, which were banned when Japan closed its borders in the 17th century.…

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A Brief History of Microsoft and the Xbox

Microsoft was started in April of 1975 by William Henry “Bill” Gates III and Paul Allen. The company, which is still the largest software producer in the world, started its domination of the PC operating system market with MS DOS in the early 1980s. However, Microsoft actually started out developing BASIC interpreters for the Altair…

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A Brief History of Atari

Atari was originally founded in 1972 by Ted Dabney and Nolan Bushnell. Atari was incredibly influential on the early video games market and are widely accepted as the company that first popularised video games, helping them to become widely accepted. Although video games had been around before Atari, its breakaway hit ‘Pong’ was the first…

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A Brief History of Sega

Sega’s early history can be traced back to company called Service Games. Founded in 1940 and based in Honolulu, Hawaii. Service Games made jukeboxes and slot machines, selling them to the American Military. They relocated to Tokyo in 1951, and after merging with another arcade manufacture called Rosen Enterprises in 1965, called themselves Sega, taking…

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The Spectrum of Gamers

I’ve loved gaming for a long time now, ever since I was kid playing on my parents Apple IIc (I still love Where in the World is Carmen Sandiego) but the truth is I don’t always have a lot of time for it. I can make excuses about how stuff gets in the way, job, friends,…

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Finishing Games on Arcades and Consoles

In the early days of Video Games, people couldn’t really “finish” games, at least not in the way we can today. This was because most of the early games didn’t have much of a narrative; points and high scores were what pulled the punters into the arcades. Why end a game when they can keep…

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Retro Gaming – The Australian Filter

Australia has always had, and continues to have, an interesting gaming market. We have a relatively low population compared to other markets, but we’re important enough to have our own industry. We use the PAL system, rather than NTSC which North America and Japan use.  What’s the biggest difference? Our games are a lot more…